teams at any level
of an organization
Aldrich helps organizations build world class teams at any level – with a deep set of proven tools and processes, used together or individually. The easy, elegant power of Socratic Cards. The traditional learning format of Short Sims. And the deep, world-class Heroic tribe creation kit.
Self-contained educational content, used for organization-wide leadership, culture, or certification programs. Custom, proven, visual, interactive, experiential, effective. On budget and easy to audit.
Doing something important and never before done around experiential learning? Ping Clark. ✉
Keynote addresses and workshops on experiential learning and real change. ✉
Create a culture of meaning and mentors. Use Clark's newest breakthrough pedagogy to bring out your organization's heroes. Custom decks also available
An organization's value comes from its heroes. And if you don't feed the heroes, you lose the heroes. Socratic Cards is just the begining. Powerful, proven tools and advisory services to build the Hero-driven culture necessary for a world class organization. ✉
A hard, objective look on tap. Independent and experienced. ✉
New! Icebreakers for overachievers and leadership development for those ready to matter.
Experiential learning modules that are predictable and enjoyable.
Leverage world-class experiential learning insights from a master practioner, not a professional consultant or academic
“I read through the entire book in one sitting. Clark Aldrich has achieved a similar effect to Tracy Kidder's Pulitzer Prize-winning, The Soul of a New Machine. Clark compels us to the conclusion that there is truly no other way to learn than through doing. His analysis of how our children will probably learn little in traditional environments results in the realization that we are on a collision path with the current generation when we attempt to teach them with lectures and trivial interactions and exercises. Believe it or not, the book also made me laugh out loud. In addition, I learned more about Leadership than I have in 35 years of management training programs and book reading. These are serious accomplishments for what I expected to be a technical book."
- Gloria Gery, American Society of Training and Development
"Drawing from higher education to the corporate world, from state-of-the-art computer games and flight simulators to live role plays, this book is a great read for educators of all types," writes Marshall S. Smith, director of education programs at The William and Flora Hewlett Foundation. The textbook Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of "learning by doing" for the right situation. As John ConĂ©, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”
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This practical guide, widely adopted in undergraduate and advanced degree programs, shows current and future faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.
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"A must read for those involved in education and journalism," according to Bill Kovach, former Washington bureau chief of The New York Times, The Complete Guide to Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media and "gamification" of all systems. This is the award-winning essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, and software engineers. Organized as a style guide for interactive experiences, the book includes more than 600 easy-to-browse entries and definitions, divided into key topics with introductory essays highlighting essential concepts.
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"One of the few books where I have ever agreed with every word.”
- Larry Rosenstock, creator of San Diego’s High Tech High
The most powerful new ideas in education are coming from the families that have given up on schools. From his experience with homeschoolers and unschoolers, education guru Clark Aldrich distills a revolutionary manifesto of 55 core ''rules'' that reboots our vision of childhood education and the role of schools. This straightforward book, quoted by President Obama, is being devoured and shared by those who care most about education in the 21st Century, including parents, teachers, school administrators, and national policy makers.
"Aldrich has done it again. He has created a solution that makes the room go quiet.”
- Karl Kapp
Education is in crisis, from universities to corporations.
Despite grand visions, the fundamental building blocks of content (and therefore all of instruction) remain text heavy and passive. And the rare application of advanced consumer technology has resulted in experiments that are narrow in scope, hard to deploy, and impossible to update.
This book provides a better way: a proven new pedagogy that allows anyone to quickly create engaging and responsive content that still aligns with current budgets, schedules, and deployments.
Non-proprietary, the approach combines new tools that have just emerged with decades of research and implementations with leading organizations including The Bill & Melinda Gates Foundation, Harvard Business School Publishing, ETS, Visa, Gartner, State Department, Acton Academy, and the U.S. Army. If education's dark ages has been defined by the dominance of linear content, Short Sims shed light on an educational landscape where active content is cheap, commonplace, and expected of authors.
Clark Aldrich is a global authority on experiential learning, with a specialty in developing leaders and cultures.
Speaker, author, consultant, experiential learning designer, sim designer, advisor.
His deep experience working with senior leadership includes: at the Research Board (Fifth Avenue, New York) advising dozens of corporate CIOs and their teams; years working with the C-suite of a F25 corporation; with the National Security Agency (NSA), where he held Top Secret security clearance while working on their advisory board; and with Hero-driven organization guru Jeff Sandefer.
Aldrich also has unparalleled experience in building true award-winning educational experiences, while not being beholden to any one company, toolset, methodology, business model, or ethos.